The damage to the sky above the world of Klyrode has been repaired, but the series of freak accidents that left three separate holes in the firmament has had lasting effects. Strange phenomena have been observed all over the surface. Even the defenders of the Calgosi Coast have found themselves at their wits’ end dealing with unfamiliar magic beasts hailing from other regions. Between interminable business meetings and requests for aid from far-flung corners of the map, Flio and the rest of the household have never been busier.
What’s more, the children of the house are proving simply too powerful for the Houghtow College of Magic to contain, adding a ruined arena to the list of problems Flio must attend to. Fortunately, the omnipotent merchant has everything well in hand, with an ingenious solution to every difficulty. In fact, it’s the perfect opportunity to showcase his newest invention for practical combat training—the water gun!